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Articles

Short essays and notes connected to the sound world of 0zkMusic.

Music After Scarcity: How Human Artists Survive the AI Flood

AI does not need to become a genius to damage musicians. It only needs to make competent music cheaper than attention. For most of recorded history, making a convincing song required a chain of scarce things: an idea, musical skill, performers, instruments, a recording space, engineering knowledge, time and money. Digital production reduced several of those costs. Generative AI attacks almost all of them at once.

Vidna Obmana: The Memory Inside the Loop

Vidna Obmana made ambient music behave like memory: repetitive, incomplete, altered by every return. The name is easily misremembered. It is not Vidna Obama, and it is not the name of a band in the ordinary sense. Vidna Obmana—often styled vidnaObmana—was the principal pseudonym used by Belgian musician Dirk Serries from 1984 until he closed the project in 2007. The phrase is generally translated from Serbian as “optical illusion.” Serries chose it because it described what the music did.

Software: The Beauty Inside the Machine

How a German electronic project turned synthesizers, computers, fractals, poetry and science fiction into one inhabitable world. The name is almost impossible to search for. Type Software into a database and the music disappears beneath operating systems, applications and code. Even listeners who remember the records often remember the name incorrectly—as Software as Hardware, perhaps, or Hardware as Software. The confusion is understandable. Software was the project. Software as Hardware was a later album of reinterpretations.

Ryan Farish: The Quiet Motion of Light

Ryan Farish made electronic music move forward without disturbing its stillness. Electronic-music history has a weakness for rupture. It remembers the artist who invented a machine, broke a rhythm, scandalized a club or gave a new genre its name. It is less skilled at describing refinement: the slow construction of a musical language whose elements already exist, but have never before occupied exactly the same emotional space.

KORG: The Company That Made the Future Playable

KORG has never had only one sound. Moog is inseparable from the monumental sweep of its ladder filter. Roland can be reduced—unfairly, but recognizably—to a family of drum machines, acid bass lines and polished Japanese polysynths. KORG is harder to compress into a single image. Its history runs from mechanical rhythm discs to raw patch-cable analog machines, from glassy digital wave sequences to complete studios hidden inside a keyboard.